JOSHUA MAXWELL
JOSHUA MAXWELL
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In House Project
At Dangen I also lead the development of their inhouse title. A multiplayer online unity game.
Livelink
A suite of tools to allow for a web frontend to send debug messages to any game in any engine and live translation.
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In House Project
Programmer for Dangen's internal video game title.
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Porting
I have ported games to various consoles including Xbox, PlayStation and Nintendo devices.
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Rewriter
A tool created to rewrite code using code. Featuring live previews of file changes.
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World Pong Entertainment
A pong game featuring fighting game mechanics. Use unique characters to battle against AI or your friends and win the WPE Championship!
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Personal website
The website you are currently viewing. Using NextJS's SSR to improve load speeds and SEO and Django's admin features for data management.
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Discord Bot
Various bots to solve many different problems allowing for users to utilize a familiar interface.
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Document Scanner
A tool created to scan documents in real-time, correct their perspective and then create a pdf file.
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Unity Virtual Production
A virtual production package created to allow for live greenscreen, synched lights via DMX and viewer interaction.
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Prototypeable Scriptable Objects
A package allowing for shared data in scriptable objects. Created using reflection to implement the prototype pattern.
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Processor Chain
A package to easily implement modifiable behaviour.
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AR Pumpkin Smash
An AR project for a children's Halloween event. Throw balls at a screen which then "magically" turn into projectiles. Created using a depth sensor and rear projection.
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Auto Scheduler
A tool created to automate schedule creation while balancing workloads of staff members.
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Trials of Tartarus
A 3rd person boss rush spectacle fighter game. Featuring a unique soul lust mechanic creating high risk reward gameplay.
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My Candy!
A 2 week Halloween game jam project. Protect your candy from evil zombie pumpkins using your seed gun and survive until sunrise!
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