C++ has been a staple in many of the game projects I've undertaken. As the go-to language for low-level game development, virtually every game engine supports its use.
I've developed game prototypes using SDL and am eager to explore 3D graphics rendering technologies with it when the opportunity arises.
Beyond gaming, I've employed C++ to craft a document scanner tool using Dear ImGui and OpenCV. Leveraging its speed and direct access to the graphics card, I've achieved remarkable performance with this tool.