ジョシュア マックスウェル
ジョシュア マックスウェル

Unreal Engine 5

During my time at university, we were taught using UE3. Witnessing the evolution of this engine into the powerhouse it is today has been truly remarkable. The addition of new AI features for generating terrain has me particularly excited to see the engine's capabilities unfold. While I personally lean towards text-based programming, I appreciate how UE's blueprint system enables designers to abstract code effectively. I've had the opportunity to develop several prototypes for various games using UE5 and have also explored its virtual production features, including its DMX lighting controls.