Livelink is a comprehensive suite of tools I designed and created to streamline game development, testing, translation, and porting processes. It enables multi-user, multi-game connections with any Unity, GameMaker, UE5, or Godot game.
Developers can initiate a session via a frontend website hosted on a Golang server. Developers can then add the game to their session via a unique code the game receives when it connects to the server. Once connected the game sends all available debug commands and assets available.
Additionally, translators can use the same frontend to make live translation edits while the game is running.
This suite of tools has revolutionized our company's game development workflow.