During my time at Dangen I was in charge of porting games using various engines to Xbox series x, Playstation 5 and Nintendo switch.
Working on such a diverse array of projects has honed my adaptability as a programmer. It has required me to navigate through multiple engines and diverse code philosophies (or sometimes, code with no apparent philosophy).
To streamline the porting process, I've also crafted several tools tailored to assist with the task.